Fishhook & Thread

Fishhook & Thread allows the mice to access areas of the board that are either hard to reach or normally impossible to access. At anytime on a mouse’s turn, the player controlling that mouse can remove the Fishhook & Thread token from the party stash and place it on the board. It does not cost an action to place the token.

The Fishhook & Thread token is always placed so that one end is on the space occupied by the mouse that is using it.

The other end must be placed so that it is clearly within another space on the same room tile. At least one end of the token must be on a non-water space.

Once placed, any mouse can use their normal movement to move between the spaces on either end of the Fishhook & Thread token as if they were normal adjacent spaces.

A mouse on the same space as one of the ends of the token can use an action to remove the token and place it back in the party stash. If the mice leave a room tile that still has the token on it, remove the token from the board (not placed in the party stash) and shuffle the Fishhook & Thread card back into the search deck.