Moving a minion

All movement rules that apply to a mouse also apply to a minion, with the exception that minions will always act in a predictable manner and minions ignore the effects of water, red lines, yellow lines, and mousetraps. See the mouse movement rules on page 8 for detailed rules on movement.

Moving Melee Minions

When moving a melee minion, first roll an action die. The minion can move up to a number of spaces equal to the number result rolled (1-3). Minions will always take the shortest route to the closest mouse in an attempt

to move into the same space as that mouse. Minions cannot move onto a space with a mouse if that space is already full, but they will attempt to get as close as they can. If a minion starts its turn on a space with a mouse, it will not move. If 2 mice are an equal distance from a minion, the minion will move toward the mouse that is highest on the initiative track.

Moving Ranged Minions

Ranged minions only move if they cannot ‘see’ any of the mice on their room tile. If a ranged minion cannot see any mice, it will use as much of its movement as necessary to move along the shortest route toward the closest mouse. As soon as it can see a mouse it stops moving.