Board features

The various room tiles also have a number of graphical features, such as crystals jutting up from the ground or plates of discarded food. Any such features are not considered to be their own spaces, but are either part of the space they are within, like in the case of the skull in the Alchemist Chamber or the helmet in the Guardroom, or in-between spaces, like in the case of the crystals in the Crystal Tunnels. Board features in-between spaces can only be moved through if they fit the rule of thumb for moving between spaces described earlier.