Storybook

The story book included with this game set is called Sorrow and Remembrance. Other story books are planned for future releases.

The story book is an essential part of playing a game of Mice and Mystics. Players start a game of Mice and Mystics by choosing a chapter in a Mice and Mystics story book that they would like to play through. We suggest that groups start at Chapter 1 and play their way through each chapter.

A Mice and Mystics story book is made up of chapters. Chapters are composed of several parts.

1. Story text: this text helps put the players in the story. Have a strong reader read these sections aloud to the players as directed.

2. Chapter objective: this summarizes what the mice are trying to accomplish in this chapter.

3. Victory: this section lays out the conditions that must be met in order for the mice to be victorious in that chapter. Sometimes the victory section will also have a piece of story text to read when the victory conditions are met.

4. Defeat: this section lays out the conditions that, if met, mean the mice are immediately defeated in that chapter. If the mice are defeated, players can choose to either move on to the next chapter, or retry that chapter again.

5. Chapter setup: this gives players all of the details they need to help them set up the game for playing through the chapter, including a diagram showing how to setup the room tiles for that chapter.

6. Special chapter rules: occasionally there will be special rules that will apply to a chapter.

7. Room tile rules: some room tiles that are being used in a chapter will have specific rules that apply to that room. Each room tile that has special instructions will have its own section in

a chapter along with a picture of that room tile. Those sections can be referred to when the mice first venture onto that room tile. Often these instructions include things like special searches that let mice find specific search cards by searching an area of that room tile, or special surges that instruct players on what minion(s) to place when

a surge happens in that room (special surges take place instead of a surge listed on an encounter card). Room tile rules sections can also include special rules on how to set up that room tile when it is first explored, bits of story to read through while on that room, and special rules that apply while the mice are on that room.

8. The story continues: at the end of some chapters there is a “The Story Continues” section. Reading these sections aloud will help wrap up a piece of the story for the players.