Action: Battle

Players will roll action dice to make attacks in Mice and Mystics. There are a number of relevant results: sword symbols, sword/shield symbols, bow symbols, and cheese symbols. When defending against an attack, only the sword/shield symbols and the cheese symbols are relevant. Whenever a player is attacking or defending with a mouse, if one or more cheese symbols are rolled, that mouse gains 1 cheese token for each cheese rolled.

Melee attack

If a mouse is armed with a melee weapon, it can perform a melee attack. To perform a melee attack, first choose a target by selecting a minion that is on the same or adjacent space as the attacking mouse (see movement rules for determining adjacency). Then roll a number of action dice equal to that mouse’s battle value. Remember to add any bonuses that the mouse’s items

or equipped weapons might give it. Add the number of sword and sword/shield symbols rolled for that attack. This is the number of hits the mouse has inflicted.

If a mouse inflicted one or more hits, the player to the left of the active player rolls defense for the targeted minion and adds the number of sword/shield results rolled.

For every sword/shield rolled, that minion blocks one of the attacking mouse’s hits. Each hit that goes unblocked inflicts one wound on the targeted minion. Whenever a player is attacking or defending for a minion, if 1 or more cheese symbols are rolled, add one cheese token to the minion wheel on the story control board for each cheese rolled.

Ranged attack

If a mouse is armed with a ranged weapon or spell, it can perform a ranged attack. Ranged attacks are performed in the same way as melee attacks, except each bow symbol counts as a hit instead of the sword or sword/ shield symbol. Also, when selecting a target for the attack, a player can select any minion on the same room tile as the attacking mouse as long as that mouse can ‘see’ the target. However, if there are minions in the same or adjacent space as the mouse, one of those nearby minions must be selected as the target of the attack.

Seeing the target

To determine if a mouse can see a target for the purpose of a ranged attack, draw an imaginary line from the center of the space the attacking figure is on to the center of the space the targeted figure is on. Use the edge of a card or this rulebook if necessary. If the imaginary line passes through any black areas or walls, then the attack or spell cannot be used. Additionally, there are some board features that may give the impression that they would block line of sight. Players can determine among themselves which of these features should block a mouse’s line of sight.