Moving across mousetraps

When a mouse moves on a mousetrap, it must pause its movement to find out if it has sprung the trap. Roll a number of action dice equal to that mouse’s move value. If the mouse is a tinkerer, a player can instead roll a number of action dice equal to its lore value. If at least 1 symbol is rolled, the mouse safely passes over the mousetrap and can continue moving. If no  symbols are rolled the trap has sprung and the mousetrap is removed. The mouse takes 1 wound, collects 1 cheese token, and is knocked down. Whenever a mouse springs a trap, its turn immediately ends.

Minions are not affected by mousetraps.