Room tiles

Room tiles are what make up the game board. Most chapters will have players setting out specific room tiles. Room tiles have two sides: a blue side and an orange side. Blue sides represent areas below-ground or between the castle walls. Orange sides represent portions of rooms and other common areas of the castle.

1. Orientation arrow: when multiple tiles are in play, their orientation arrows must always be facing in the same direction.

2. Exit areas: mice can use an explore action to move to an adjacent tile through an exit area.

3. Flip space: mice can use an explore action while on a flip space to flip a tile over.

4. Mousetrap spaces: spaces marked with a red X symbol are mousetrap spaces. Some encounter cards and story book setup instructions will have players place mousetraps. Those mousetraps go on these spaces.

Note: Do not confuse the term ‘tile’ with the term ‘space’. A tile represents a room: that room is made up of multiple spaces.