Moving in water

When a mouse moves onto water, even from another water space, it must end its move. Whenamouse attempts to move onto a non-water space from a water space, it must use its entire move to do so. That mouse’s player must roll an action die for that mouse and every mouse on the destination space. If at least 1  symbol is rolled, the mouse has successfully climbed out of the water. Place the mouse on the destination space. If a  symbol is not rolled, the mouse does not move.

Some water also has a current, signified by directional arrows somewhere along the path of that water. A mouse moving in water, cannot move against the direction of thecurrent. At the end of a mouse’s turn, if that mouse is in a water area that has a current, move that mouse one space in the direction of that current. If this carries a mouse off of the room tile, that mouse is captured.

Note: Because they are fighting against the current, mice cannot use free actions when on water spaces.

Minions are not affected by water spaces in any way.