Captured mouse

When a mouse is wounded, place those wounds on the mouse’s hero card. If a mouse’s wounds are ever equal to or greater than that mouse’s life value, that mouse becomes captured. Leave the captured mouse’s initiative card on the initiative track, but remove that mouse’s figure from the game board, discard all of

that mouse’s cheese tokens and all of the search cards the captured mouse currently has equipped (starting equipment and any items in its pack are safe and do not need to be discarded), remove all wounds, poison wounds and other negative markers from that mouse’s card and move the hourglass marker 1 page closer to the chapter end marker along the chapter track.

Rescuing a Mouse

If a mouse is captured, that mouse is automatically rescued on its next turn as soon as there are no longer minions on the board. Place it on the same space as another mouse or on a space adjacent to another mouse. If there are still minions on the board when it becomes a captured mouse’s turn, it cannot be rescued and must skip its turn.

On a turn that a mouse is rescued, being rescued takes up that mouse’s whole turn.